Players and Game Timing:
  1. All games will be played in the Arnold Sports Center, time will be announced when all rosters are turning in and the schedules are completed. A game is a forfeit if a team does not show by 10 minutes after the scheduled time.
  2. A team consists of a maximum of six players on the court at any one time. Games may be played with a minimum of four players, but less than four constitutes a forfeit.
  3. In co-ed volleyball, at least 2 females and 2 males must be present at all times, if not, the team must play with 5 players on the court instead of 6. The FULL ROSTER (including 2 females and 2 males) must be present for PLAYOFFS or it is a forfeit.
Playing Regulations:
  1. A match consists of winning two out of three games.
  2. Fifteen points, winning by a margin of two, will constitute a game win. A twenty point cap will be played at nineteen-nineteen (19-19) meaning the next point wins the game.
  3. Rally scoring will be used.
  4. Rotation of players in the game will take place when more than six players from a team are available to play. Rotation will occur in a clockwise manner, substitutes entering as the server.
  5. Teams may hit the ball up to three times before it crosses the net.
  6. Each team captain is responsible for familiarizing his/her team with the rules, distributing and collecting surveys, and recording scores from the matches.
  7. Each team calls their own lines since there are not game officilas, with all lines being considered part of the court are considered inbounds. No touching the net, no carries or double hits, no switching positions from the front to the back row, no reaching over or under the net or stepping over the center line, and no touching an opponent will be allowed.
Live and Dead Balls:
  1. A live ball remains live when the following occurs:
      • “Let serve” is a ball that when served, hits the net without touching the net antenna and continues across the net into the opponent’s court. This is a playable live ball used as a strategy to keep the game moving.
      • A ball striking the ceiling or an overhead obstruction above a playable area shall remain in play provided the ball contacts the ceiling or obstruction on the side of the net extended that is occupied by the team that last played the ball, and the ball is legally played next by the same team
  2. A live ball becomes dead when the ball touches, contacts, or lands:
      • Ball touches the net antennas.
      • Ball lands out-of-bounds or touches the floor.
      • Is not legally played by the offending team.
      • A wall or ceiling obstruction over a non-playable area.
      • Ball becomes motionless in the net or overhead obstruction.
      • Ball passes completely under the net.
      • Ball contacts a non-player in a playable area.
      • Ball from the direction of the court or player breaks the plane of a nonplayable area.
      • Player commits a foul.
      • Official sounds whistle.
Net Play:
  1. A ball contacting and crossing the net shall remain in play provided contact is entirely within the net antennas.
  2. Recovering a ball hit into the net shall be permitted.
  3. Only a legal block allows for contact with the ball when it is entirely on the opponent’s side of the net and the opposing team has had the opportunity to complete its attack.
      • Attack is complete when: the attacking team has completed its 3 allowable hits, has had the opportunity to spike the ball, and has the ball falling near the net and no play on the ball can be made.
  4. Attacking or blocking a served ball is not permitted especially when the ball is completely above the height of the net.
  5. A ball may be attacked, excluding a served ball, when it has partially crossed the net.
  6. A net foul occurs when the ball is in play:
      • A player contacts any part of the net including net cables or net antennas.
      • Not a foul when player’s hair touches the net.
      • Not a foul when the force of a ball hit by an opponent pushes the net or net cables into a player.
Putting the ball in play without awarding a point or loss of rally and without a rotation for the serve. 
  • Player unintentionally serves the ball without other team being ready
  • Double foul occurs during a live ball.
  • Conflicting calls which cannot be resolved.
  • Player’s legitimate effort to play the ball is affected by:
    1. Non-player anywhere in a playable area.
    2. Wall/floor obstacle.
    3. Ball becomes motionless in the net, inside the net antennas, or overhead obstruction over the playable area.

**Good sportsmanship and honest play are expected from all players. Please do your best to keep intramurals fun, relaxed, and competitive.

**If you need to reschedule a game due to a conflict, contact your intramural coordinators whose phone numbers and email addresses will be provided at the time of sign-up.